Microsoft's Windows and Apple's Mac operating systems have inspired truly prodigious amounts of adulation and horror on the part of computer users for about three decades now.
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Play emulator online within your browser. Start playing retro classic games you used to play and experience the nostalgia. All emulator games work in the highest quality available with the fastest speeds. Play emulator games on your PC, tablets, and mobile. PlayEmulator is a convenient way to play old games you used to own that got lost over time. A collection of emulated software for the early Macintosh computer, created by Apple as the successor to the Apple II series. Simple, powerful and a new path in computing, the Macintosh's graphics-based operating system changed the face of computing permanently.
Those of us who love technology aren't likely to forget our first desktop operating systems. But the OSes of yore don't have to live only in your memories. While it might be difficult to fire up the first PCs you ever owned today, some computer enthusiasts have made it easy for us to relive what it was like to use them again with almost no effort at all.
If you want to be able to use all the features of an old operating system, you'll probably have to find the software and load it in a virtual machine. But there are a bunch of browser-based emulators that show you what the old OSes looked like and let you click on a few things. It's a lot easier, and it may satisfy your urge to relive the past. Here are a few such websites to fuel your technostalgia.
Windows 1.0: It’s older than the World Wide Web
It's the very first version of the most widely used desktop operating system in history, released in 1985. I went to a lot of trouble to run Windows 1.0 in a virtual machine on a Windows 7 PC a few years ago, but you can live in the past right now by clicking on jsmachines.net, short for 'JavaScript Machines.'
The emulator is in black and white rather than color, and you can't save any changes, but you can use the mouse cursor and run the earliest Windows programs, like Reversi, Notepad, and Paint:
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The simulation is 'configured for a clock speed of 4.77Mhz, with 256Kb of RAM and a CGA display, using the original IBM PC Model 5160 ROM BIOS and CGA font ROM,' the website notes. 'This PC XT configuration also includes a 10Mb hard disk with Windows 1.01 pre-installed.'
Mac OS System 7 on a virtual Mac Plus
This website lets you run Mac OS System 7, released in 1991, on a simulated Macintosh Plus, a computer introduced in 1986. Macbook pro late 2011 software update. As a nice touch, it runs the OS within an illustration of the physical computer:
Developer James Friend writes that this demo 'emulates a Mac Plus with a bunch of abandonware applications and games to check out.' The website is a bit sluggish and difficult to use, but it's fun to look at.
Windows 3.1: Windows gets a lot more window-y
Coder Michael Vincent's website provides a functional version of Windows 3.1 from 1992, which he says he made in 'JavaScript and strict XHTML 1.0, with AJAX functionality provided through PHP.' Vincent recommends using Firefox 2 or 3, but it worked fine for me in Chrome 33 and Firefox 26.
'The goal of this site is not to create an entirely complete mirror image of Windows 3.1, but rather keep the spirit and omit features when they are not justified by an effort to usability ratio,' he writes. 'For example, Notepad lacks a find and replace feature because it is not worth the effort. Where features do exist, every effort is made to present them in exactly the manner that they existed in Windows 3.1.'
This is one of the more functional browser-based emulators. You can use applications, open files, and even surf the 2014 Web on a browser (apparently one Vincent designed himself):
Mac OS 8.6: The classic Mac OS nears the end of its life
Released in 1999 and one of the last versions of the classic Mac operating system before it was replaced by OS X, you can find this old operating system at VirtualDesktop.org.
This one isn't totally usable. I couldn't resize or move windows, and not all of the icons are clickable. But the included functions work smoothly, and you can open enough applications and menus that it provides a nice look at a long-gone OS.
Windows 95: Start it up!
VirtualDesktop.org offers a bunch of other versions of Windows and Mac, including one of the most fondly remembered operating systems, Windows 95. This one also isn't totally functional, but it's worth firing up to see the first version of Microsoft's iconic Start menu:
Just for kicks, here's one other 'fully functional' version of Windows 95 that may provide you with a frustratingly familiar sight.
OS X 10.2: The classic Mac OS is retired
VirtualDesktop.org also comes through with one of the earliest versions of OS X, Jaguar. You can navigate through some of the system preferences, see an early version of the OS X dock, and start up Mail or Internet Explorer for Mac. Once again, if you want a fully functional version, you'll probably have to install a copy on a virtual machine.
Windows XP: A classic that’s regrettably still with us
We'll finish off with the operating system that just won't die no matter how old it is. Released in 2001, Windows XP still commands 29 percent market share, making it the second most widely used OS after Windows 7.
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Our XP simulation comes courtesy of Total Emulator, a neat little website that isn't pretty but makes it easy to switch among Windows ME, 98, 2000, XP, and Vista:
So ends our nostalgia
That ends our brief tour of old Windows and Mac versions you can run in a browser. Sadly, as far as we can tell, no developers have made websites that emulate BeOS or OS/2, classic operating systems that went by the wayside. Any volunteers?
For those of us fortunate enough to have the privilege, late December and early January bring two things: new toys and a bit of vacation time. That makes it a great time to tinker with little tech projects, things that are inessential and maybe a bit time-consuming but fun enough and useful enough to be worth doing.
One of my projects was to experiment with classic console emulators on the new Apple TV. There aren’t many of them yet, and installation takes a little work (Apple doesn’t allow add-your-own-ROM emulators in the App Store), but new capabilities introduced in iOS 9 and the iOS-based tvOS make it possible to install them.
Emulation and the Apple TVx
Right now there are two notable emulation projects targeting tvOS. One is a distant relative of the MAME arcade emulator, though it doesn’t seem as though it’s being maintained. Another, Provenance, is the one we’ll be spending the most time with. It’s a multi-system emulator that supports most major 8- and 16-bit consoles, including the NES, SNES, Sega Master System, Sega Genesis, Sega CD, Game Boy, and Game Boy Advance.
That's basically it for now, but more consoles could show up in the future. Provenance is already heavily based on open source code from OpenEmu and other projects, so anyone with a little patience could port other emulators without much extra work.
If you want a simple set-top box exclusively for emulation, an Android TV box like the Nvidia Shield is a better bet. There are more emulators available for a larger number of systems, and they’re available directly from the Google Play Store without the need for the compiling and sideloading we’re going to outline here. But if you want Apple’s TV platform for other reasons, hey, at least emulation on Apple’s box is possible, and emulator developers typically take an “if it can run it, it should run it” approach to new hardware.
Getting started
With iOS 9, Apple has opened up a small loophole for sideloading apps that you can take advantage of with a little bit of work. Basically, anyone can open up an Apple developer account without spending any money, and compiling and loading apps you’ve built to test hardware doesn’t cost anything either. Downloading production and prerelease versions of iOS and submitting apps to the App Store still requires a paid account, but anyone with a Mac and Xcode 7 can do whatever they want with their own devices.
That extends to source code that you download and compile yourself, which is what we’ll be doing here. It goes without saying that you should only download code from sources you trust, since these aren’t passing through Apple’s app approval filters and could be doing things to your hardware, software, and data that are not normally possible.
With that disclaimer out of the way, here’s a quick list of things you’ll need for the Apple TV specifically:
- A Mac running OS X 10.10.5 or later.
- An Apple ID. Sign in at apple.com to change any old Apple ID into a developer account.
- Xcode 7.2 from the Mac App Store, which needs more than 4GB of disk space all by itself. Don’t download Xcode from anyone other than Apple!
- A USB C to USB A cable, for connecting your Apple TV to your Mac via its service port.
- ROMs, best (legally) created using a device like the Retrode 2. If you choose to acquire them otherwise, do so at your own risk.
Finally, while it isn’t technically required, an MFI-compatible gamepad will be way better than the Siri Remote at playing old games. I personally like the Horipad Ultimate, which Apple sells in its stores for $50—it’s a Bluetooth controller in the mold of a DualShock, it charges via Lightning cables that you probably already have lying around somewhere, and it comes from a company with a reputation for making solid accessories. Annoyingly, MFI controllers won’t work as a generic Bluetooth gamepad in OS X or Windows apps, but at least the selection of compatible iOS and tvOS games keeps growing (it also works with OpenEmu, incidentally).
Setting up Xcode and loading up our emulator
Once Xcode is downloaded, open it, go to Preferences, and then to the Accounts tab and enter in your Apple ID. Then, on the Welcome to Xcode screen (or in the menus under “Source Control”), elect to check out an existing project. From the Provenance GitHub page, paste the HTTPS clone URL at the top of the page into the “repository location” field in Xcode. Choose the “Master” branch of the project and download it to a place where you can find it later if you want to.
Official build instructions are available if you’d like to follow them from here, but we’ll go through the basics anyway.
First, highlight the top-level “Provenance” item in the left-hand navigation sidebar and change the Bundle Identifier to something unique (I used com.andrewiscool.Provenance). Select your developer ID from the drop-down Team menu. If you see any error messages here, click “Fix It” after you’ve changed these values and they should go away. Then, connect your Apple TV to your Mac with your USB C cable.
Now, from the Scheme menu at the top of the window (wedged in between the Stop button and the status box), go to “ProvenanceTV-Release” and then select your Apple TV. Click the Build button (which looks like a Play button) and click through any messages asking you to enable Developer Mode on your Mac, and then click through any messages about fixing code signing issues after Provenance is done compiling. The end result should be a Provenance tile on your Apple TV home screen.
You can reuse these steps later with the standard “Provenance-Release” branch if you want to compile it for your iPhone, iPad, or iPod—the basic setup is all the same, though the onscreen software buttons are sub-optimal as onscreen controls often are. Open source music software windows.
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Using Provenance
Fire up Provenance for the first time and you’ll be greeted by… nothing. The app itself is just a blank screen with a search box and buttons for tweaking settings and importing ROMs. Hit Import ROMs first, which will start Provenance’s “web server.” Navigate to that IP address from a browser on your Mac, and you’ll be able to upload as many ROMs as you want. Upload them directly into the /roms directory without creating any subdirectories—the Provenance UI will organize them by console by itself. Unfortunately, creating your own folders doesn’t seem to do anything.
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Go back to your Apple TV and click Stop—if you did things right, your games should all show up in Provenance’s library complete with box art downloaded from the same source that OpenEmu uses. This process wasn’t always perfect—sometimes it grabbed Japanese box art instead of English box art—but it fits in with the rest of the Apple TV UI, it’s organized by system, and it’s easily searchable.
From here, all you really need to do is select a game and launch it. Provenance will run it with the appropriate emulator. All games run without filters or other image processing—newbies will appreciate the simplicity and purists will appreciate the lack of smoothing, though it would be nice to have access to those settings.
The main settings screen for the app is similarly limited. You can assign different controllers to Player 1 and Player 2 (no support for more than two players, for the games that feature multitap support), perform some light maintenance on your game library, and choose whether to auto-save (on by default) and auto-load (off by default) save files when you exit and launch games. If this is off, every time you load a game you’ll start from the beginning as though you had just powered it on. If auto-saving and loading is on, you’ll always be returned to the place you were when you last stopped playing.
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Controls are a little odd just because of the way MFI controllers are laid out (trying to use the Siri Remote for anything other than verifying that the emulator works is a fool’s errand). Start and Select buttons for older consoles are usually assigned to the shoulder buttons, where it’s fairly easy to hit them by accident. For SNES games, the positioning of the A and B buttons and the X and Y buttons is swapped, so the letter printed on the button doesn’t match up with letters presented to you in the game. You can't re-map buttons, so you'll need to be able to live with the defaults.
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Provenance is by no means a perfect emulator, and the Apple TV isn’t as good as an Android TV box if old-school emulation is all you’re after. Full-fledged Macs and PCs are still necessary if you want to emulate anything sold in the last decade. But if you want Apple’s ecosystem and Apple’s App Store, Provenance is a reasonably good emulator that integrates well with the platform, and the Apple TV itself is capable enough to support further development.